Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Friday, July 26, 2024

Citywide Bytes: Synthpop artist Bjorn Felle takes us to “Paradise Moon”

The next guest on Citywide Bytes came to our attention with his single “Theory of Mind,” and now, he’ll be talking about some great new music he has to share.

A sound inspired by synthpop, punk, 90s techno and 16-bit videogame soundtracks, Bjorn Felle’s style is always changing and in this episode we learn about the twists and turns he’s taken since starting his musical career. 

We dive into is new album, “Paradise Moon” and learn about the new sounds he got to try out as well as some of the past sonic experiments he’s conducted.

Bjorn also shares some show stories and gives some clues as to what he’s got in the works, both in the studio and on the road.

Opening the episode is an excerpt from “Dopamine” from the album “Extreme Hazard Planet” and closing out the episode is “Welcome To Paradise Moon,” the lead track from “Paradise Moon.”

Saturday, March 23, 2024

The RealGMat talks YouTube careers and musical adventures

I’m not gonna lie—I’ve been looking forward to this all week.

In this episode, YouTuber The RealGMat joins us to talk about his many years on the platform and how it all got started. With over 30,000 subscribers, GMat goes into the community that he’s built and the interactions he has via his videos and Twitch streams. He talks about some of the different videos he’s done and his first videos.

Along with his own channel, he’s worked with companies like Gameology and Watch Mojo and shares the various memories made along the way.

Last December, seeking a new creative outlet, GMat released the EP “Little Fish” under the name Brotherband. He goes into the creative process, including the stories behind the songs, working with Charlie McCosh and Jesse Kluytmans, and how it felt sharing it with the world.

Closing out the episode, we’ve got “Half Star Bay,” from the “Little Fish” EP.


Sunday, May 6, 2018

Blackout Bootlegs: Pax East two-part interview

Ben Chou with Green Chylde
I'm very happy to present our two-part Pax East interviews, done and edited by Citywide's Convention Corespondent Ben Chou.

In part one, Ben hangs out with Green Chylde, co-founder of the Pax East Facebook group. She shares the origin of the group, how it's grown, and working with Daniel Beardo, the other co-founder. She also talks about her favorite Pax memories and the people she's met, and Ben shares the stories of the new friends he's met and the old faces he's seen year to year. The two also go back and forth about the indie games they've had the chance to play and what's on their must-buy list.

In the second part, Ben talks to John of Fidget Creative, a Salem-based game producer for their card game Red Scare Redux, and Clubhouse Defense Squad, a strategic tower defense game. We get a solid outline of both games and how they play. John talks about how his children helped to inspire Clubhouse, and the characters that you can be. The company has a Kickstarter running for their games, and more info can be found on the company site. We learn about John's perspective on gaming and how most start off as kids, and how Fidget's games try to capture that. John also shares the future plans for the game and the company's long-term projects.


Thursday, January 18, 2018

Jan. 18, 2018--Under Atoms/Super Slime Arena


Max and Under Atoms
The rock band Under Atoms is a longtime friend of mine from the days when I booked shows in Boston. They’re in the studio to talk about their third album release, “105 Grams.” Recorded, mixed and mastered by the legendary Brian Charles at Zippah Recording in Boston, we go over what went into making the new release, four years after their previous one.

Next up are the minds behind the new Steam game Super Slime Arena. With graphics that pay tribute to the 90’s Japanese console games, this new release [slated for Jan. 23] pits players in an all-out brawl with slugs of different kinds and different attacks. We go over the development of the game, how the industry has changed, and what’s planned once the release is done.